User contributions
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- 20:46, 23 March 2021 (diff | hist) . . (+79) . . N Small card (Created page with "* List of techniques for making small cards Category:Spaced repetition")
- 20:38, 23 March 2021 (diff | hist) . . (+585) . . N Self-graded prompts made for others must provide guidance for grading (Created page with "a thought I had while doing Quantum Country reviews. The card I got was "What does the Schroedinger equation describe?" The answer I said in my head was something like "de...")
- 19:14, 22 March 2021 (diff | hist) . . (+503) . . N Emotional difficulties of AI safety research (Created page with "listing out only the difficulties arising from the subject matter itself, without reference to the AI safety community * Predicting the future is hard * One cannot...")
- 21:39, 19 March 2021 (diff | hist) . . (+853) . . N Is AI safety no longer a scenius? (Created page with "Back in the 1990s up until 2013 or so, AI safety work was almost entirely a volunteer effort that I believe fit many of the [https://github.com/mnielsen/finding_scenius/blob/m...")
- 21:32, 19 March 2021 (diff | hist) . . (+391) . . N Scenius (Created page with "'''Scenius''' is a term used in contrast to "genius", to emphasize that great work is often accomplished not solely by intrinsic talent, but by being embedded in a social cont...")
- 19:46, 19 March 2021 (diff | hist) . . (+368) . . N Maintaining habits is hard, and spaced repetition is a habit (Created page with "'''Maintaining habits is hard, and spaced repetition is a habit'''. It's hard to start a habit, and hard to maintain a habit. But unlike many habits, spaced repetition is one...")
- 18:53, 19 March 2021 (diff | hist) . . (+425) . . N Spaced repetition constantly reminds one of inadequacies (Created page with "Atomic cards allow different pieces of knowledge to be scheduled at different intervals. Easy cards get spaced out a lot, which means you are often stuck working through and s...")
- 18:51, 19 March 2021 (diff | hist) . . (+271) . . N Emotional difficulties of spaced repetition (Created page with "* Feeling like a perpetual student in a subject due to spaced repetition * [[Competence vs learning distinction means spaced repetition feels like effort without progress]...")
- 18:49, 19 March 2021 (diff | hist) . . (+888) . . N Feeling like a perpetual student in a subject due to spaced repetition (Created page with "Spaced repetition is great, because it allows you to remember the things you study for a long time. But also it comes with many Emotional difficulties of spaced repetition|e...")
- 20:54, 15 March 2021 (diff | hist) . . (+255) . . N Debates shift bystanders' beliefs (Created page with "the reason MIRI vs Paul Christiano debates are useful isn't to shift MIRI or paul; it's so that new people coming into AI safety will pick the "correct" agenda to work...")
- 03:11, 6 March 2021 (diff | hist) . . (+862) . . N Spaced repetition is not about memorization (Created page with "'''Spaced repetition isn't about memorization''': this is somewhat of a clickbait title. It's more accurate to say "Spaced repetition isn't ''just'' about memorization, or eve...")
- 01:01, 5 March 2021 (diff | hist) . . (+250) . . N Importance of knowing about AI takeoff (Created page with "'''Importance of knowing about AI takeoff''' is about the "so what?" of knowing which AI takeoff scenario will happen. How will our actions change if we expect a FOOM...")
- 21:58, 2 March 2021 (diff | hist) . . (+197) . . N Representing impossibilities (Created page with "if you want to do a proof by contradiction, you somehow have to visually represent impossible situations! ==See also== * Explorable explanation * Finiteness assumption...")
- 22:59, 1 March 2021 (diff | hist) . . (+24) . . N Takeoff speeds (Redirected page to AI takeoff) (current) (Tag: New redirect)
- 22:58, 1 March 2021 (diff | hist) . . (+24) . . N Takeoff speed (Redirected page to AI takeoff) (current) (Tag: New redirect)
- 18:55, 27 February 2021 (diff | hist) . . (+55) . . N Video games work with finite and discrete objects (Redirected page to Finiteness assumption in explorable media) (current) (Tag: New redirect)
- 18:55, 27 February 2021 (diff | hist) . . (+124) . . N Video games comparison to math (Created page with "* Video games allow immediate exploration * Video games work with finite and discrete objects Category:Learning")
- 23:03, 25 February 2021 (diff | hist) . . (+17) . . N Humans consulting HCH (Redirected page to HCH) (current) (Tag: New redirect)
- 23:02, 25 February 2021 (diff | hist) . . (+284) . . N HCH (Created page with "'''HCH''' (a recursive acronym for '''humans consulting HCH''') is a theoretical scheme for amplification, where a human performs tasks by consulting a team of other human...")
- 22:59, 25 February 2021 (diff | hist) . . (+138) . . N Paul Christiano (Created page with "'''Paul Christiano''' is an AI safety researcher, previously at OpenAI and currently for some unknown project. Category:AI safety")
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