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Showing below up to 88 results in range #1 to #88.

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  1. There is room for something like RAISE‏‎ (3 categories)
  2. Debates shift bystanders' beliefs‏‎ (3 categories)
  3. Distillation is not enough‏‎ (3 categories)
  4. Ignore Anki add-ons to focus on fundamentals‏‎ (3 categories)
  5. Tinkering in math requires loading the situation into working memory‏‎ (2 categories)
  6. Use temporary separate Anki decks to learn new cards based on priority‏‎ (2 categories)
  7. Fractional progress argument for AI timelines‏‎ (2 categories)
  8. Nobody understands what makes people snap into AI safety‏‎ (2 categories)
  9. Self-graded prompts made for others must provide guidance for grading‏‎ (2 categories)
  10. Scenius‏‎ (2 categories)
  11. Optimal unlocking mechanism for booster cards is unclear‏‎ (2 categories)
  12. Different mental representations of mathematical objects is a blocker for an exploratory medium of math‏‎ (2 categories)
  13. Continually make new cards‏‎ (2 categories)
  14. Laplace's rule of succession argument for AI timelines‏‎ (2 categories)
  15. Giving advice in response to generic questions is difficult but important‏‎ (2 categories)
  16. Spaced proof review is not about memorizing proofs‏‎ (2 categories)
  17. Is AI safety no longer a scenius?‏‎ (2 categories)
  18. Cards created by oneself can be scheduled more aggressively‏‎ (2 categories)
  19. Anki reviews are more fun on mobile‏‎ (2 categories)
  20. Tips for reviving a spaced repetition practice‏‎ (2 categories)
  21. HCH‏‎ (2 categories)
  22. Newcomers in AI safety are silent about their struggles‏‎ (2 categories)
  23. Spaced repetition allows graceful deprecation of experiments‏‎ (2 categories)
  24. Hardware argument for AI timelines‏‎ (2 categories)
  25. SuperMemo shortcuts‏‎ (2 categories)
  26. Existing implementations of card sharing have nontrivial overhead‏‎ (2 categories)
  27. Using spaced repetition to improve public discourse‏‎ (2 categories)
  28. OpenAI‏‎ (2 categories)
  29. Corrigibility may be undesirable‏‎ (2 categories)
  30. AI safety technical pipeline does not teach how to start having novel thoughts‏‎ (2 categories)
  31. Card sharing allows less valuable cards to be created‏‎ (2 categories)
  32. Statistical analysis of expert timelines argument for AI timelines‏‎ (2 categories)
  33. It is difficult to find people to bounce ideas off of‏‎ (2 categories)
  34. Spaced repetition constantly reminds one of inadequacies‏‎ (2 categories)
  35. List of experiments with Anki‏‎ (2 categories)
  36. Add all permutations of a card to prevent pattern-matching‏‎ (2 categories)
  37. What would a vow of silence look like for math?‏‎ (2 categories)
  38. Can spaced repetition interfere with internal sense of relevance?‏‎ (2 categories)
  39. AI safety is not a community‏‎ (2 categories)
  40. Depictions of learning in The Blue Lagoon are awful‏‎ (2 categories)
  41. Tao Analysis Solutions‏‎ (2 categories)
  42. It is difficult to get feedback on published work‏‎ (2 categories)
  43. Spaced repetition is not about memorization‏‎ (2 categories)
  44. Linked list proof card‏‎ (2 categories)
  45. Add the complete proof on proof cards to reduce friction when reviewing‏‎ (2 categories)
  46. Should booster cards be marked as new?‏‎ (2 categories)
  47. Discursive texts are difficult to ankify‏‎ (2 categories)
  48. If you want to succeed in the video games industry‏‎ (2 categories)
  49. Ongoing friendship and collaboration is important‏‎ (2 categories)
  50. Spaced repetition is useful because most knowledge is sparsely applicable‏‎ (2 categories)
  51. Popularity symbiosis‏‎ (2 categories)
  52. Meta-execution‏‎ (2 categories)
  53. Incremental reading in Anki‏‎ (2 categories)
  54. Do an empty review of proof cards immediately after adding to prevent backlog‏‎ (2 categories)
  55. Will it be possible for humans to detect an existential win?‏‎ (2 categories)
  56. There is pressure to rush into a technical agenda‏‎ (2 categories)
  57. Switching costs of various kinds of software‏‎ (2 categories)
  58. List of teams at OpenAI‏‎ (2 categories)
  59. Mass shift to technical AI safety research is suspicious‏‎ (2 categories)
  60. Spaced repetition prevents unrecalled unrecallables‏‎ (2 categories)
  61. Anki deck philosophy‏‎ (2 categories)
  62. Flag things to fix during review‏‎ (2 categories)
  63. AI safety lacks a space to ask stupid or ballsy questions‏‎ (2 categories)
  64. Duolingo does repetition at the lesson level‏‎ (2 categories)
  65. Exhaustive quizzing allows impatient learners to skip the reading‏‎ (2 categories)
  66. Online question-answering services are unreliable‏‎ (2 categories)
  67. Stream of low effort questions helps with popularity‏‎ (2 categories)
  68. Make Anki cards based on feedback you receive‏‎ (2 categories)
  69. List of critiques of iterated amplification‏‎ (2 categories)
  70. Feynman technique fails when existing explanations are bad‏‎ (2 categories)
  71. Unreliability of online question-answering services makes it emotionally taxing to write up questions‏‎ (2 categories)
  72. The mathematics community has no clear standards for what a mathematician should know‏‎ (2 categories)
  73. Iterated amplification‏‎ (2 categories)
  74. Deck options for small cards‏‎ (2 categories)
  75. Make new cards when you get stuck‏‎ (2 categories)
  76. My take on RAISE‏‎ (2 categories)
  77. Maintaining habits is hard, and spaced repetition is a habit‏‎ (2 categories)
  78. How doomed are ML safety approaches?‏‎ (2 categories)
  79. How meta should AI safety be?‏‎ (2 categories)
  80. Uninsightful articles can seem insightful due to unintentional spaced repetition‏‎ (2 categories)
  81. My understanding of how IDA works‏‎ (2 categories)
  82. Will there be significant changes to the world prior to some critical AI capability threshold being reached?‏‎ (2 categories)
  83. Are due counts harmful?‏‎ (2 categories)
  84. Use paper during spaced repetition reviews‏‎ (2 categories)
  85. Reference class forecasting on human achievements argument for AI timelines‏‎ (2 categories)
  86. AI safety is harder than most things‏‎ (2 categories)
  87. Open-ended questions are common in real life‏‎ (2 categories)
  88. Video games allow immediate exploration‏‎ (2 categories)

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