User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 02:41, 28 March 2021 (diff | hist) . . (+45) . . N Category:Question (Created page with "Pages whose titles are phrased as a question.") (current)
- 20:05, 27 March 2021 (diff | hist) . . (+1,101) . . N Different mental representations of mathematical objects is a blocker for an exploratory medium of math (Created page with "If we want something like a Braid for math, one blocker is that the same mathematical object might have completely different ways of thinking about it (i.e. completely dif...")
- 00:24, 27 March 2021 (diff | hist) . . (+397) . . N Video games allow immediate exploration (Created page with "Video games typically have a one-to-one relationship between the objects that the game is about, and the objects on the screen. This makes exploration immediate, intuitive, an...")
- 23:59, 26 March 2021 (diff | hist) . . (+158) . . N Tinkering in math requires loading the situation into working memory (Created page with "'''Tinkering in math requires loading the situation into working memory'''. ==See also== * Duolingo for math * Braid for math Category:Learning")
- 22:07, 26 March 2021 (diff | hist) . . (+175) . . N Combinatorial explosion in math (Created page with "One of the key difficulties in math, compared to puzzle games, is the combinatorial explosion of ideas. ==See also== Category:Learning")
- 22:04, 26 March 2021 (diff | hist) . . (+62) . . N Braid for math (Created page with " ==See also== * Duolingo for math Category:Learning")
- 21:59, 26 March 2021 (diff | hist) . . (+74) . . N Live math video (Created page with "I wrote about this here: https://learning.subwiki.org/wiki/Live_math_video")
- 21:59, 26 March 2021 (diff | hist) . . (+231) . . N Duolingo for math (Created page with "An idea I roll around in my head from time to time, not as an idea to be taken literally, but as a tool to generate new ideas, is trying to imagine what a '''Duolingo for...")
- 21:49, 26 March 2021 (diff | hist) . . (+475) . . N Can spaced repetition interfere with internal sense of relevance? (Created page with "There's a Matt vs Japan video that says that Anki can mess up your internal sense of how frequent certain words are (especially if those words are very infrequent/rare...")
- 21:44, 26 March 2021 (diff | hist) . . (+414) . . N Physical vs digital clutter (Created page with "A big difference between '''physical and digital clutter''' is that the latter doesn't take up space, so there is little cost to keeping stuff around. You aren't taking up spa...")
- 20:44, 26 March 2021 (diff | hist) . . (+904) . . N Booster card (Created page with " I think that something like Quantum Country would benefit from having additional cards that you can collect by reading a separate page a month or so after you read the...")
- 16:17, 26 March 2021 (diff | hist) . . (+647) . . N Large graduating interval as a way to prevent pattern-matching (Created page with "One problem with spaced repetition cards (especially cloze deletion cards) is that the brain just remembers the "shape" of a card without really internalizing the righ...")
- 01:01, 26 March 2021 (diff | hist) . . (+59) . . N List of timelines (Issa moved page List of timelines to List of timelines for futuristic technologies) (current) (Tag: New redirect)
- 23:41, 25 March 2021 (diff | hist) . . (+98) . . N Tutoring heuristic for prompt writing (Created page with " ==See also== * Expert response heuristic for prompt writing Category:Spaced repetition")
- 23:26, 25 March 2021 (diff | hist) . . (+57) . . N Spaced repetition isn't about memorization (Issa moved page Spaced repetition isn't about memorization to Spaced repetition is not about memorization) (current) (Tag: New redirect)
- 23:13, 25 March 2021 (diff | hist) . . (+424) . . N Large graduating interval as substitute for putting effort into making atomic cards (Created page with "I've noticed that if you don't feel like putting a lot of effort into making good atomic cards, you can often substitute by doing something else, and still get a lot of the sa...")
- 23:07, 25 March 2021 (diff | hist) . . (+676) . . N Steam game buying algorithm (Created page with "Here's the algorithm I currently use for buying games on Steam. I am not a gamer and didn't even know about any of this until very recently. # Keep games you are interest...")
- 23:02, 25 March 2021 (diff | hist) . . (+473) . . N What would a vow of silence look like for math? (Created page with "What would a "vow of silence" look like for math? Maybe we can't take the vow literally, but could instead do a thing where we never define anything. Hamish Todd menti...")
- 22:19, 25 March 2021 (diff | hist) . . (+252) . . N Corrigibility may be undesirable (Created page with "* a point originally made by Wei Dai is that if an AI is corrigible to its human operators, then it may have to forgo certain kinds of trades with other AIs such as Merg...")
- 20:01, 25 March 2021 (diff | hist) . . (+65) . . N Education in The Blue Lagoon is awful (Issa moved page Education in The Blue Lagoon is awful to Depictions of learning in The Blue Lagoon are awful) (current) (Tag: New redirect)
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)