Difference between revisions of "Finiteness assumption in explorable media"

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(See also)
(See also)
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* [[Video games comparison to math]]
 
* [[Video games comparison to math]]
 
* [[Probability and statistics as fields with an exploratory medium]]
 
* [[Probability and statistics as fields with an exploratory medium]]
 +
* [[Representing impossibilities]]
  
 
[[Category:Learning]]
 
[[Category:Learning]]

Revision as of 21:58, 2 March 2021

Video games work with finite and discrete objects. Explorable and interactive media (especially explorable explanations) seem to bake in an assumption of finiteness, which makes it challenging to interact with the infinite and arbitrary objects that appear in mathematics.

Examples:

The kind of explorable medium that I'm interested in would somehow encode the proof-writing/proof-generating process so the user can do real math. But how do you prove things about e.g. an arbitrary compact metric space? How would you "explore" something that requires a proof by contradiction (which would require representing impossible situations)?

See also