Braid

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With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you've solved before. Contrast this with Stephen's Sausage Roll or Jelly no Puzzle -- these have a way more "combinatorial" feel to them, such that you can "re-enjoy" the game more, but they are also less interesting to me on that account (Replay value correlates inversely with learning actual things) -- a game should teach you about its world, in a way that creates lasting insight.

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