Braid
Revision as of 04:01, 9 November 2021 by Issa (talk | contribs) (Created page with "With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you've solved before. Contrast this with Stephen's Sausage Roll or...")
With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you've solved before. Contrast this with Stephen's Sausage Roll or Jelly no Puzzle -- these have a way more "combinatorial" feel to them, such that you can "re-enjoy" the game more, but they are also less interesting to me on that account (Replay value correlates inversely with learning actual things) -- a game should teach you about its world, in a way that creates lasting insight.