Difference between revisions of "Video games comparison to math"
Line 2: | Line 2: | ||
* [[Combinatorial explosion in math]] | * [[Combinatorial explosion in math]] | ||
* [[Video games allow immediate exploration]], whereas [[tinkering in math requires loading the situation into working memory]] | * [[Video games allow immediate exploration]], whereas [[tinkering in math requires loading the situation into working memory]] | ||
+ | * [[Different mental representations of mathematical objects is a blocker for an exploratory medium of math]] | ||
* [[Braid for math]] | * [[Braid for math]] | ||
* [[Duolingo for math]] | * [[Duolingo for math]] | ||
[[Category:Learning]] | [[Category:Learning]] |
Revision as of 20:02, 27 March 2021
- Video games work with finite and discrete objects
- Combinatorial explosion in math
- Video games allow immediate exploration, whereas tinkering in math requires loading the situation into working memory
- Different mental representations of mathematical objects is a blocker for an exploratory medium of math
- Braid for math
- Duolingo for math