Difference between revisions of "AlphaGo"
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* a single architecture / basic AI technique working for many different games | * a single architecture / basic AI technique working for many different games | ||
* (for AlphaGo Zero) comparison to [[Paul Christiano]]'s [[iterated amplification]] | * (for AlphaGo Zero) comparison to [[Paul Christiano]]'s [[iterated amplification]] | ||
+ | * [[AlphaGo as evidence of discontinuous takeoff]] | ||
==Eliezer's commentary== | ==Eliezer's commentary== | ||
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| 2017-12-09 || [https://www.facebook.com/yudkowsky/posts/10155992246384228 Max Tegmark put it well, on Twitter: The big deal about Alpha Zero isn't how it crushed human chess players, it's how Alpha Zero crushed human chess *programmers*.] || | | 2017-12-09 || [https://www.facebook.com/yudkowsky/posts/10155992246384228 Max Tegmark put it well, on Twitter: The big deal about Alpha Zero isn't how it crushed human chess players, it's how Alpha Zero crushed human chess *programmers*.] || | ||
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+ | ==See also== | ||
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+ | * [[AlphaGo as evidence of discontinuous takeoff]] | ||
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+ | [[Category:AI safety]] |
Revision as of 01:06, 1 July 2020
AlphaGo and its successor AlphaGo Zero are used to make various points in AI safety.
- Rapid capability gain
- single group pulling ahead
- a single architecture / basic AI technique working for many different games
- (for AlphaGo Zero) comparison to Paul Christiano's iterated amplification
- AlphaGo as evidence of discontinuous takeoff