Difference between revisions of "Video games comparison to math"
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* [[Combinatorial explosion in math]] | * [[Combinatorial explosion in math]] | ||
* [[Video games allow immediate exploration]], whereas [[tinkering in math requires loading the situation into working memory]] | * [[Video games allow immediate exploration]], whereas [[tinkering in math requires loading the situation into working memory]] | ||
+ | * [[Different mental representations of mathematical objects is a blocker for an exploratory medium of math]] | ||
* [[Braid for math]] | * [[Braid for math]] | ||
* [[Duolingo for math]] | * [[Duolingo for math]] | ||
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+ | ==What links here== | ||
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+ | {{Special:WhatLinksHere/{{FULLPAGENAME}} | hideredirects=1}} | ||
[[Category:Learning]] | [[Category:Learning]] |
Latest revision as of 00:42, 17 July 2021
- Video games work with finite and discrete objects
- Combinatorial explosion in math
- Video games allow immediate exploration, whereas tinkering in math requires loading the situation into working memory
- Different mental representations of mathematical objects is a blocker for an exploratory medium of math
- Braid for math
- Duolingo for math
What links here
- Finiteness assumption in explorable media (← links)
- Explorable explanation (← links)
- Combinatorial explosion in math (← links)
- Video games vs math (redirect page) (← links)
- Math vs video games (redirect page) (← links)