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	<id>https://wiki.issarice.com/index.php?action=history&amp;feed=atom&amp;title=Braid</id>
	<title>Braid - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.issarice.com/index.php?action=history&amp;feed=atom&amp;title=Braid"/>
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	<updated>2026-06-16T22:42:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.issarice.com/index.php?title=Braid&amp;diff=2753&amp;oldid=prev</id>
		<title>Issa at 04:06, 9 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.issarice.com/index.php?title=Braid&amp;diff=2753&amp;oldid=prev"/>
		<updated>2021-11-09T04:06:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:06, 9 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will call this the &amp;quot;actually learning actual things&amp;quot; test. Math is an actual thing, but many courses don&amp;#039;t actually teach it, so you don&amp;#039;t find it any easier the second time around. On the other hand, you might try hard and actually learn something, but if it&amp;#039;s like Stephen&amp;#039;s Sausage Roll, you won&amp;#039;t get better at it by much. (There will be &amp;#039;&amp;#039;some&amp;#039;&amp;#039; speed up because you will know the &amp;quot;rough shape&amp;quot; of the answer from declarative memory, even if your instincts aren&amp;#039;t any better.) Jelly no Puzzle is sometimes an intermediate case, where there&amp;#039;s a &amp;quot;big insight&amp;quot; followed by lots of low-level jelly-pushing; in that case, you&amp;#039;ll remember the big insight but not the low-level mechanics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will call this the &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;actually learning actual things&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;quot; test. Math is an actual thing, but many courses don&amp;#039;t actually teach it, so you don&amp;#039;t find it any easier the second time around. On the other hand, you might try hard and actually learn something, but if it&amp;#039;s like Stephen&amp;#039;s Sausage Roll, you won&amp;#039;t get better at it by much. (There will be &amp;#039;&amp;#039;some&amp;#039;&amp;#039; speed up because you will know the &amp;quot;rough shape&amp;quot; of the answer from declarative memory, even if your instincts aren&amp;#039;t any better.) Jelly no Puzzle is sometimes an intermediate case, where there&amp;#039;s a &amp;quot;big insight&amp;quot; followed by lots of low-level jelly-pushing; in that case, you&amp;#039;ll remember the big insight but not the low-level mechanics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Issa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.issarice.com/index.php?title=Braid&amp;diff=2752&amp;oldid=prev</id>
		<title>Issa at 04:05, 9 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.issarice.com/index.php?title=Braid&amp;diff=2752&amp;oldid=prev"/>
		<updated>2021-11-09T04:05:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:05, 9 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will call this the &amp;quot;actually learning actual things&amp;quot; test. Math is an actual thing, but many courses don&amp;#039;t actually teach it, so you don&amp;#039;t find it any easier the second time around. On the other hand, you might try hard and actually learn something, but if it&amp;#039;s like Stephen&amp;#039;s Sausage Roll, you won&amp;#039;t get better at it by much. (There will be &amp;#039;&amp;#039;some&amp;#039;&amp;#039; speed up because you will know the &amp;quot;rough shape&amp;quot; of the answer from declarative memory, even if your instincts aren&amp;#039;t any better.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will call this the &amp;quot;actually learning actual things&amp;quot; test. Math is an actual thing, but many courses don&amp;#039;t actually teach it, so you don&amp;#039;t find it any easier the second time around. On the other hand, you might try hard and actually learn something, but if it&amp;#039;s like Stephen&amp;#039;s Sausage Roll, you won&amp;#039;t get better at it by much. (There will be &amp;#039;&amp;#039;some&amp;#039;&amp;#039; speed up because you will know the &amp;quot;rough shape&amp;quot; of the answer from declarative memory, even if your instincts aren&amp;#039;t any better.) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jelly no Puzzle is sometimes an intermediate case, where there&amp;#039;s a &amp;quot;big insight&amp;quot; followed by lots of low-level jelly-pushing; in that case, you&amp;#039;ll remember the big insight but not the low-level mechanics.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Issa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.issarice.com/index.php?title=Braid&amp;diff=2751&amp;oldid=prev</id>
		<title>Issa at 04:04, 9 November 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.issarice.com/index.php?title=Braid&amp;diff=2751&amp;oldid=prev"/>
		<updated>2021-11-09T04:04:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:04, 9 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I will call this the &amp;quot;actually learning actual things&amp;quot; test. Math is an actual thing, but many courses don&amp;#039;t actually teach it, so you don&amp;#039;t find it any easier the second time around. On the other hand, you might try hard and actually learn something, but if it&amp;#039;s like Stephen&amp;#039;s Sausage Roll, you won&amp;#039;t get better at it by much. (There will be &amp;#039;&amp;#039;some&amp;#039;&amp;#039; speed up because you will know the &amp;quot;rough shape&amp;quot; of the answer from declarative memory, even if your instincts aren&amp;#039;t any better.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Issa</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.issarice.com/index.php?title=Braid&amp;diff=2750&amp;oldid=prev</id>
		<title>Issa: Created page with &quot;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&#039;ve solved before. Contrast this with Stephen&#039;s Sausage Roll or...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.issarice.com/index.php?title=Braid&amp;diff=2750&amp;oldid=prev"/>
		<updated>2021-11-09T04:01:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with &lt;a href=&quot;/index.php?title=Stephen%27s_Sausage_Roll&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Stephen&amp;#039;s Sausage Roll (page does not exist)&quot;&gt;Stephen&amp;#039;s Sausage Roll&lt;/a&gt; or...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;With Braid, you learn actual things. And you can tell this because you can immediately re-solve puzzles you&amp;#039;ve solved before. Contrast this with [[Stephen&amp;#039;s Sausage Roll]] or [[Jelly no Puzzle]] -- these have a way more &amp;quot;combinatorial&amp;quot; feel to them, such that you can &amp;quot;re-enjoy&amp;quot; the game more, but they are also less interesting to me on that account ([[Replay value correlates inversely with learning actual things]]) -- a game should teach you &amp;#039;&amp;#039;about&amp;#039;&amp;#039; its world, in a way that creates lasting insight.&lt;br /&gt;
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==See also==&lt;br /&gt;
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==What links here==&lt;br /&gt;
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[[Category:Learning]]&lt;/div&gt;</summary>
		<author><name>Issa</name></author>
		
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